This was the first completed game design project that students in GID 1 worked on using Unity Game Engine Platform. This Microgame helped them in getting familiar with the Unity Interface and grow confidence in building future games from scratch. They were able to complete the beginner friendly tutorial series in Unity and make changes in th UI/UX design of the Game to make it their own. They tried to focus on the User Experience of the player to ensure that the gameplay gets more interesting and engaging! Go ahead, play it out!
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Procreate
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
TIDE Astronaut Stickers designed by GID 1 students using Adobe
Write a program to run through the course. You should set your Shpero Bolt down at the starting line and when you run your program your robot needs to figure out what direction is North (using the compass) and all instructions should be based on that collaboration.
RULES
JavaScript Block Code used for assignment
|
Assignment:
Write a program for your robot to swim around the cones. Your Sphero Bolt needs to start in the designated area then it needs to swim around the cones in figure eight, and return back to the starting area.
REQUIREMENTS
JavaScript Block Code used for assignment
|
Copyright © 2019 Sequoia Union High School District and its licensors. All rights reserved. Website Developed By CatapultK12™. | Log In